Sapia

Sound Designer, Composer & Audio Implementation (Wwise & Unity).

Tasks for Sapia include (this project is ongoing):

  • Implementing all audio using Wwise and Unity.

  • Working in Reaper to edit and create assets ready for implementation.

  • Designing a dynamic music system and composing the music for it.

  • Directing, recording, performing and editing dialogue & musical performances.

  • Creating assets using my field recordings and Foley alongside sound libraries.

  • Using git source control in a GitHub repository.

Blooms

Sound Designer, Composer & Audio Implementation (Wwise & Unity).

Tasks for Blooms included:

  • Implementing all audio using Wwise and Unity.

  • Using Reaper to edit and create assets ready for implementation.

  • Composing music designed for a dynamic, horizontal music system.

  • Creating assets using my field recordings and Foley alongside sound libraries.

Showcased at GameBridge.

Play Blooms

Listen to the Blooms soundtrack

Necro Phillip

Sound Designer, Composer & Audio Implementation (Unity).

Tasks for this 10-day game jam included:

  • Using Reaper to edit and create assets ready for implementation.

  • Directing, performing, recording and editing dialogue.

  • Composing music designed for a dynamic horizontal music system.

  • Close collaboration with Game Designer and Programmer to align vision.

  • Recording sound effects created on a hardware synth (Sonicware Liven Mega Synthesis).

Winner of the Pixel Game Jam 2025 “Multi-Player” category.

Play Necro Phillip