Sapia
Sound Designer, Composer & Audio Implementation (Wwise & Unity).
Tasks for Sapia include (this project is ongoing):
Implementing all audio using Wwise and Unity.
Working in Reaper to edit and create assets ready for implementation.
Designing a dynamic music system and composing the music for it.
Directing, recording, performing and editing dialogue & musical performances.
Creating assets using my field recordings and Foley alongside sound libraries.
Using git source control in a GitHub repository.
Blooms
Sound Designer, Composer & Audio Implementation (Wwise & Unity).
Tasks for Blooms included:
Implementing all audio using Wwise and Unity.
Using Reaper to edit and create assets ready for implementation.
Composing music designed for a dynamic, horizontal music system.
Creating assets using my field recordings and Foley alongside sound libraries.
Showcased at GameBridge.
Necro Phillip
Sound Designer, Composer & Audio Implementation (Unity).
Tasks for this 10-day game jam included:
Using Reaper to edit and create assets ready for implementation.
Directing, performing, recording and editing dialogue.
Composing music designed for a dynamic horizontal music system.
Close collaboration with Game Designer and Programmer to align vision.
Recording sound effects created on a hardware synth (Sonicware Liven Mega Synthesis).
Winner of the Pixel Game Jam 2025 “Multi-Player” category.